Posts Tagged ‘UIKit’
Getting Started with Graphics and Animation
2월 18, 2011
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iOS는 graphics와 animation을 실행하기위해 3가지 framework를 지원한다.
- UIKit
Objective-C class library.
UI 제어, Animate, 2D drawing - Core Graphics
C-Based API.
Vector graphics, Bitmap images, PDF content
(Quartz 2D는 2D drawing engine으로 사용되며 종종 Core Graphics와 동의어로 사용됨) - OpenGL ES
Objective-C based API로 구현한 EAGL을 사용
2D/3D drawing
The Basics
View Programming Guide for iOS
Drawing and Printing Guide for iOS
Deciding Which Frameworks to Use
- UIKit
2D content의 drawing, transformation, animate
UIKit Framework Reference - Core Animation
layered content/view의 복잡하거나 세밀한 control
Core Animation Programming Guide - Core Graphics
custom drawing, vector graphics, PDF content
Core Graphics Framework Reference - openGL ES
game, 3D content, GPU사용
OpenGL ES Framework Reference
Drawing Layered Content
Metronome 예제 참조
UIView Class Reference
Animating
MoveMe 예제 참조
Animations
Core Animation Programming Guide
Working With Images
UIImageView Class Reference
UIImage Class Reference
UIScrollView Class Reference
UIScrollViewDelegate Protocol Reference
Drawing Custom Content using Quartz 2D
Drawing and Printing Guide for iOS
CGContext Reference
Overview of Quartz 2D
Quartz 2D Programming Guide
Drawing With OpenGL ES
GLSprite 예제
OpenGL ES Overview
OpenGL ES Programming Guide for iOS
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